![]() One 1965 poll found that seven of 10 new houses built that year contained a family room.Īnd these factors, Hwang argues, are integral to playing The Floor is Lava. In building plans popular in the 1950s and 1960s, they were also set apart from the kitchen. This room was separate from the formal living room and dining room, both of which were more likely to contain the inhabitants’ good furniture and fancy china. In the new suburban housing developments of postwar America, builders began to market the relatively new idea of the family room, an informal room designed for the social needs of the whole family. Published in the Social Science Research Network, the analysis by Tim Hwang of the MIT Media Laboratory argues that architecture was a vital factor in the spread of the folk game. But as Quartz reports, a new paper contends that the game wouldn't have come about if it weren’t for the rise of American suburbs. No one knows who, exactly, was the first kid to play "The Floor Is Lava," the simple childhood game that has only one rule: You can’t touch the floor. ![]()
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